Development Skills
Main Areas Of Expertice




Game Design
Narrative
Sound and Music
Art
Lights Out




Lights Out is an isomorphic puzzle platforming game where you play as an art project left behind within a kindergarten after everyone has left. But with no adults around, there is no one to scare the monsters away. Navigate puzzles and monsters alike as you try to turn the lights back on!


Going Dark



Going Dark is a narrative focused walking simulator about a student who is slowly going blind. As you play through the game you hear the phone conversations of the player character as you try to get them to school with a worsening visual impairment. For this project I wrote and recorded dialogue, and integrated it into the game along with environmental sound.

Legends From Hallow


Legends From Hallow is a collection of folktales written as the traditional folklore of The Kingdom Of Hallow, a fictional, North Eastern European inspired kingdom I made for the D&D campaign I'm currently playing with a group of friends. These folktales show creative writing in the context of a larger work. I've also included the map of the kingdom.
​
McKinney Writing Contest 2024 Fiction, Creative Nonfiction, & Drama 3rd place winner

The Xenobotanist




In the future a botanist with a newly purchased spaceship travels to new planets to find plants for her amazing space garden!
​
The Xenobotanist is a top down puzzle game that was made for a 48 hour game jam at RPI. My roles in this project were lead sound designer, Co-artist and assistant level designer.


Together Again: A "Lake's Funland" Story is a popular Five Nights At Freddy's Fan Game That I did part of the ambient soundtrack for.

Music Moments




Music Moments is a collection of music-themed mini-games created in Unity for my Intro to Game Programming Class. Each mini-game explores a different game type with different mechanics and features. This was a solo project.

